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First, you have to create a solid brush that will represent the pencil of light. Switch to Template Mode.
In the Template control panel, choose a Solid cube, then add it to the world and texture it as shown below.
Switch to Select Mode,
Select the new brush and open the BrushAttributes dialog box.
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Set the brush as an Empty type brush like this:
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Now, go to Shear mode:
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and in the Side View, deform the brush as shown below:
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Get back to the normal Select Mode,
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switch to Face mode (by pressing the PageDown key) and open the Face Attributes dialog box.
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Set the Transparency of the Empty Brush to 50:
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The texture and light are far from perfect in this example, but you get the basic idea. with a nice texture and a few lights well placed you will be able to give the perfect illusion of a pencil of light. Try to use a Cone brush combined with a Light entity and a Corona entity. Following the same principle of the Empty type brush for the Cone, you can easily give the illusion of a projector casting a pencil of light.
Don't forget to place a light entity where the pencil of light hit a surface, like the floor.Here the result of our pencil of light casting through the window of the corridor after the second room:
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